Wingman can't be sneaky anymore, hopefully.
VALORANT is set to pull the curtains off a new competitive frameEpisode Six, Act Threevia Patch 6.08 on April 25. Much to the communitys relief, the update will incorporate an influential change to Gekkos Wingman, making it easier to hear the Pikachu lookalike plant or defuse the Spike in chaotic situations.
Riot Games noted the sound cues for when Wingman is planting or defusing the Spike have gone unnoticed in some frenzied combat scenarios, calling for a much-needed change to the adorable creatures audio stats.
As per VALORANT’s Patch 6.08 notes, Wingmans (Q) plant and defuse audio are going to receive improvements to help the cues stand out. This should help players read the enemy Gekkos plan a bit more clearly and prevent an unfair ninja Spike defuse with Wingman in hectic rounds.
With Gekkos introduction in Episode Six, Act Two, fans were ecstatic to welcome a unique ability, which finally diminished an age-old VALORANT dilemmaWho plants the Spike? Besides sparking creative strategies, Wingmans ability to defuse and plant the Spike has, so far, saved countless, seemingly unwinnable rounds for players.
The inability to hear Wingman on the Spike can become an unfair deciding factor for rounds in VALORANT. For example, Gekkos Wingman can continue to defuse the Spike after his death, provided at least one of his teammates is alive. The same applies to when Wingman is sent to activate the Spike.
In a one-vs-one scenario, the Wingman can be sent to plant the Spike and take control of an off-angle, giving Gekko an advantage. If the audio cue isnt clear enough for the opponent to figure out whos planting the SpikeGekko or his Wingman, they will have a hard time decoding the strategy. Thankfully, players shouldn’t have to worry about not hearing Wingman tamper with the bomb anymore.
In addition to Gekkos subtle, yet influential tweak, VALORANTs Patch 6.08 is set to bring multiple changes to Killjoys kit, introduce the reworked Bind map to the competitive queue, and more.