Get ready to see Necrotic Orbs flying through your games.
Support players finally get a piece of the wild changes the Overwatch 2 beta has become known for with a mid-cycle patch.
Moiras standard attack, Biotic Orb, has now been split into two different abilities with separate cooldowns. Necrotic Orbcurrently labeled as Enfeebling Orb in the gameis a projectile that explodes in a three-meter radius. While it deals damage, the main draw of the ability is its debuff: Heroes hit by the orb are given the Weakened effect, reducing the damage dealt.
Some of Mercys more contentious abilities, like the automatic superjump added in this beta, have also been reworked in this patch.
Hits will do more or less damage based on the armor a hero has remaining. Previously, if a hero had one armor remaining and took 100 incoming damage, that would instead be reduced to 70 damage due to armor, the developers said in the patch notes. Now, in the same scenario, that hero will take 99 damage.
These changes should make Mercy players a bit happier as it retains vertical mobility and reduces the potential to Guardian Angel out of Resurrect range by accident.
Moiras newest ability, Necrotic Orb, hits enemies with a Weakened effect that reduces damage output. If used correctly, this ability could be used to negate ultimates that deal intense damage, like Genjis Dragonblade and Junkrats RIP-Tire. You can reportedly now even survive a D.Va Self-Destruct with a well-timed Necrotic Orb.
Like Moira says, though, everything must be balanced. To get such a powerful ability, many of her healing abilities were nerfed for balance reasons.