Two meta mainstays are being brought down a tad.
A new over-the-air balance patch has just gone live in Marvel Snap today and it’s brought a slight nerf to one of the best cards in the game.
Two of the stronger four-cost cards in all of Marvel Snap, and very popular in current meta decks, Enchantress and Rockslide have both had their power number taken down a notch in this OTA update.
Enchantress, already powerful enough with her ability to take away Ongoing abilities at her location, has seen her power taken down a notch from six to five just a few weeks after receiving a buff.
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“Enchantress has grown in popularity since our buff to her two weeks ago, which was expected,” Second Dinner said about the change. “While were excited by how much more shes affecting the meta, shes become one of the most played cards in the game, which is a bit over a mark. Were optimistic that a small nerf to 4/5 will put her in a good position going forward. But hey, it was fun while it lasted.”
Rockslide, meanwhile, is also now a four-cost, five-power card after taking his power number done by one. But don’t worry, he’ll still fill up your opponent’s decks with annoying rocks to enable cards like Darkhawk.
“Rockslides viability took a leap forward with the release of Darkhawk and Zabu, so its easy to look at this nerf and assume that were targeting Darkhawk by weakening one of his support cards,” Second Dinner said. “And sure, youd be rightDarkhawk has been one of the 10 winningest cards in the game since release and featured in multiple strong decks. In fact, Rockslide often mirrors (or improves upon) Darkhawk’s stats, as they’re both in the top-performing “DinoHawk” deck. Since Rockslide’s easier to adjust, we’re making this tweak with the aim of weakening that deck slightly.
Fitting with the Guardians of the Galaxy theme for the season, Drax the Destroyer also got a minor buff in the update, starting now at six power instead of five, and gaining two power instead of three if the opponent plays at his location on the same turn.
One of the more interesting buffs, though, is to Venom. He will now start at three power instead of one, potentially giving a boon to his play in Destroy decks.
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“Venom has been the worst destroy enabler for a while now, averaging lower power in Destroy decks than his peers Deathlok and Carnage,” Second Dinner said. “While hes seen fringe usage in decks with Taskmaster, we havent seen any of them really take off. Wed like to give one of Marvels most iconic anti-heroes space to shine, so were feeding him a hearty +2 Power buff.”
The full patch notes can be seen below and the changes are already live in Marvel Snap.