Whatever you do, do not ask any ghost to build a snowman.
One of the most unique features of Phasmophobia is the microphone recognition that picks up everything players say and grants them responses from the ghosts lurking in the shadows. Talking to ghosts is incredibly important for gathering ghost evidence, but actually figuring out how to properly do so can be confusing, especially for new players.
Players can talk to ghosts in a variety of ways. There are three possible methods players can use to communicate:
A complete breakdown of all possible Phasmaphobia communication methods and everything that players need to know about them is as follows.Screengrab via Kingdom Twelve on YouTube
While ghosts can hear anything players say at any given moment, the best and most direct way to communicate with them is by using the Spirit Box. The Spirit Box cycles through radio frequencies at a rapid rate that produces white noise to allow spirits to manipulate the noise for communication.
Players should make sure the lights are turned off before they begin asking questions and should ask each question multiple times for the best results. A small ghost icon will light up on the Spirit Box when players have received a response alongside the verbal response they will also hear.
Three types of questions can be asked and receive responses from ghosts. All possible question types are as follows.
A complete breakdown of all possible phrases players can ask and the responses they can receive from communicating through the Spirit Box are as follows.
Many of these questions are those fans of any ghost-hunting show regularly see asked. In Phasmophobia, these basic questions will anger the ghosts and evoke violent responses. There are also some random and strangely specific references players can ask that will also grant violent replies.
The ghost’s response to aggression questions will be one word only and will always be one that is violent.
These kinds of questions are generally the most helpful ones and also will reward players with a much kinder response.
Depending on the type of response players get, they can then deduce whether they are near the ghost room or not. The following five responses indicate that the ghost is less than three meters away from them and thus that they are probably in the ghost room.
The other two possible responses indicate the ghost is likely far away and that the room you are standing in is not the ghost room.
These questions can be helpful solely for determining if the Spirit Box is in fact one of the ghost’s pieces of evidence.
The ghost may respond with one of two simple responses.
Players can also simply speak aloud without the Spirit Box and may occasionally gain some form of response back. There are two methods of this type of communication.
Asking general questions aloud while wandering through a map may cause some kind of reaction, verbal or nonverbal, to occur. Many of these questions overlap with those that evoke responses on the Spirit Box but they will generally receive a different kind of response when they are said aloud while exploring.
Players can find the ghost’s name written on the Objective Board located in their ghost hunting van. If players say the ghost’s name while investigating inside the map area, they will anger it and may cause it to react.Screengrab via Kinetic Games | Remix by Kacee Fay
Ghosts may throw items, flicker lights, jumpscare players, or otherwise react in a negative manner upon hearing their name. Occasionally, a ghost may even initiate a hunt to track down and murder players after hearing their name, which means players should be very careful with what they say.
The last method of communication players can use to talk with ghosts is the cursed Ouija Board. This method is quite dangerous as it exacts a heavy sanity toll on all players and may also cause a hunt to immediately begin.
There are 14 types of questions players can ask using this method.Screengrab via Nuzzgard on YouTube
These questions will reveal where the ghost is currently located, which means that if it is early on in the investigation, the ghost may be wandering and not in their specified ghost room. Each one of these questions will drain 40 percent of a player’s sanity.
These two questions will simply reveal if the ghost is currently in the same room as the players. Asking these questions will result in a 20 percent sanity drop each.
Players can ask the ghost where a bone is located to then take a picture of it and receive an increased payout following the conclusion of the investigation. 20 percent of players’ sanity will drop from asking one of these questions.
Asking the ghost how many people are currently in the room is another method that players can use to help determine if the ghost is currently in that room. Players will experience a 20 percent drop in sanity from asking one of these questions.
These questions are particularly useful on the harder levels of Phasmophobia where players cannot see what their current sanity level is. Asking about sanity will grant a rough estimate back from the ghost through the Ouija Board. A five percent sanity decrease will occur upon asking one of these questions.
Players can determine how old the ghost is by asking these questions. The ghost will give an answer between two and 90 years. Players will lose five percent sanity for asking one of these questions.
This question will allow players to determine if the ghost will respond to everyone or only those that are alone when they are later trying to communicate through the Spirit Box. Players will experience a 20 percent sanity deduction upon asking this question.
Players can learn how long a ghost has been dead by asking these questions. The ghost will respond with a number between 50 and 1000 years. A five percent sanity deduction will occur for asking one of these questions.
Players can ask the ghost how it died to receive a response based on how they died. A five percent sanity deduction will occur after asking this question.
Asking the ghost if they wish to play hide and seek will cause the Ouija Board to countdown from five to zero then will initiate a cursed hunt. This question will drain 25 percent of the players’ sanity.
These types of questions will grant players a yes or no response. Players will lose five percent of their sanity upon asking each one of these questions individually.
Players can check in on their ghostly friends by asking them how they’re feeling. A five percent sanity deduction will occur for asking one of these questions.
Asking the ghost why it is there will reveal its purpose and what exactly is doing there. Players will lose five percent sanity for asking this question.
Players can also tell the ghost a silly joke to receive a specific response back pertaining to the original joke. Telling a joke will result in a five percent sanity deduction.