Riot loads another nerf into the chamber.
VALORANT Patch 4.09 will only introduce a handful of overall changes, but the changes to the risingly popular Chamber are significant in affecting how much control he can exert over any given map.
Aside from the nerfs to Chamber, which are explained more in detail below, Patch 4.09 also includes some VFX updates to the recently introduced Fade, plus some minor competitive updates and bug fixes.
Here are the full notes for VALORANT Patch 4.09, including notes about Chamber from Jay Watford, lead agent designer, and Dan Hardison, game designer.
“Right now, Chamber’s Trademark outperforms other Sentinel tools in both reliability and power, which feels inappropriate given the amount of defensive combat tools Chamber has spread across the rest of his kit. We believe Chamber’s identity is defined by his unique weapons and defensive combat mobility, so we are decreasing his level of global flank protection/information and increasing counterplay on a single premium trap. This means Chamber will have to make a choice based on if he wants to play selfishly around his Trademark, or place it to help his teammates instead.”
“When we think about the Sentinel role, we think about its overall ability to keep map control and defend space. We believe that Sentinels and Sentinel players should have many options and methods to control and defend, whether its through the use of Sages reactive slow abilities, Cyphers flank-watching gadgets, or defensively-oriented combat and guns like Chamber. Like all our Agents, its important to carve out sharp strengths and weaknesses for Chamber in the roster. If you take him for his weapon arsenal and disengage, you should feel as if you’re giving up a strengthlike traps or stallthat his peers excel at. As usual, all eyes are now on Chamber changes, and well adjust if we see him suffer disproportionately on defense relative to attack.”
VALORANT Patch 4.09 is expected to go live today.